By Kelly S. Hale, Kay M. Stanney
A whole Toolbox of Theories and Techniques
The moment version of a bestseller, Handbook of digital Environments: layout, Implementation, and Applications provides systematic and vast insurance of the first components of study and improvement inside of VE expertise. It brings jointly a accomplished set of contributed articles that deal with the rules required to outline procedure necessities and layout, construct, evaluation, enforce, and deal with the potent use of VE functions. The members supply serious insights and ideas linked to their given parts of workmanship to supply wide scope and aspect on VE know-how and its applications.
What’s New within the moment Edition:
This moment variation contains 9 new, in addition to 41 up-to-date chapters that replicate the growth made in easy and utilized learn concerning the production, program, and overview of digital environments. Contributions from top researchers and practitioners from multidisciplinary domain names supply a wealth of theoretical and useful details, leading to an entire toolbox of theories and strategies for you to depend upon to boost extra appealing and powerful digital worlds. The guide provides a important source for advancing VE functions as you are taking them from the laboratory to the real-world lives of individuals everywhere.
Read Online or Download Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition (Human Factors and Ergonomics) PDF
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Extra resources for Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition (Human Factors and Ergonomics)
Online]. pdf. Bohn, D. (2013, January 6). Vuzix M100 smart glasses: Hands on with the contender trying to beat Google Glass to market. The Verge [Online]. com/2013/1/6/3843760/ vuzix-m100-smart-glasses-hands-on-beating-project-glass. , & Hughes, L. (1998). A methodology for the evaluation of travel techniques for immersive virtual environments. Virtual Reality: Journal of the Virtual Reality Society, 3, 120–131. , & Kohlrausch, A. (2009). Parametric binaural synthesis: Background, applications and standards.
2012; Atashzar, Shahbazi, Talebi, & Patel, 2012). Chapter 44 discusses a number of techniques for addressing these issues. 4 Networks The NRC report (Durlach & Mavor, 1995) suggested that with improvements in communications networks, VEs would become shared experiences in which individuals, objects, processes, and autonomous agents from diverse locations interactively collaborate. , Call of Duty, Active World, Second Life, SimCity, World of Warcraft). , the United States, Global Environment for Network Innovations [GENI] and Future Internet Network Design [FIND]; Korea, Future of the Internet for Korea [u-IT839]; European Union, FP6 and FP7, Network of Excellence [EuroNGI, Euro-FGI], and EIFFEL; Japan, Collaborative Overlay Research Environment [CORE]; and Germany, IKT 2020).
Until recently, most virtual worlds did not include stimulation of senses beyond the big three— visual, auditory, and haptic. Advances in olfactory displays and interfaces are making the inclusion of virtual odors a possibility (Nakamoto, 2013; also see Jones, Dechmerowski, Oden, Lugo, WangCostello, & Pike, 2014; Chapter 6). Currently, similar to haptic displays, olfactory display techniques have not moved much beyond the research laboratory. There are various scent generation methods Virtual Environments in the Twenty-First Century 9 and scent delivery methods being explored.